This is the completion of Phase 1 of this character Model. I used this opportunity to try out Hair cards and creating a more realistic character that could run around in engine compared to the other character models I've done. This meant focusing on more naturalistic anatomy and a a much higher focus on normal maps and detail defining albedo maps. Phase 1 for her was to create a normal looking women that could stand on her own as a anatomy study while still getting me closer to the original character design that you can see here (https://www.artstation.com/artwork/xqvzE).
My next steps are to go back into the high res model and create textures reflecting her concept art and then adding her costume pieces using the knowledge I now have of textures with alpha channels and hair cards.